To reach Verdania in Hollow Knight: Silksong, players must navigate through various challenging landscapes, utilizing skills and abilities acquired throughout their journey. This vibrant region, filled with lush environments and hidden secrets, becomes accessible as players progress deeper into the game’s mystical world.
Reaching Verdania in Silksong
Unlocking Verdania in Hollow Knight: Silksong – A Young Gamer’s Guide
Alright, young knights! If you’re diving into Hollow Knight: Silksong and itching to explore the mysterious region of Verdania, you’ve stumbled upon the right spot. Here’s the scoop on how to reach this secretive area, filled with tips and tricks along the way!
Getting to Verdania
1. Start with Act 3
To even think about venturing into Verdania, you must be in Act 3. But don’t sweat it! You can get a headstart in Act 2, so make sure you tackle the steps below first.
2. Rescue the Green Prince
Your first mission? Free the Green Prince in Sinner’s Road. Head over to Greymoor; it’s right above the Halfway House. You’ll need:
- Simple Key: If you don’t have one, grab it from Sinner’s Road itself where you can defeat a Roachkeeper miniboss.
When you reach Sinner’s Road, drop down to your left from the main shaft and save him. This little grasshopper (or is it a cricket?) will be your guide to Verdania.
3. Meet the Green Prince in the Choral Chambers
Once you’re done rescuing him, dive into the Choral Chambers. You can find him down the left side, just left of the Citadel Spa. This quick chat is key to move him further along in the game’s narrative.
4. Defeat the Cogwork Dancers
Take on the Cogwork Dancers, the mini-bosses located at the top of the Choral Chambers. After winning, head to the left arena exit to have another chat with the Green Prince. This encounter is crucial to keep progressing.
Progressing to the Dark Below Quest
After chatting with the Green Prince, gear up to progress through The Dark Below quest. You’ll need to:
- Head to Craw Lake: Once you unlock Act 3, the way to the standard part of Verdania opens up.
- Unlock the Diving Bell: Venture to Bone Bottom Chapel and talk to Forge Daughter and Ballow to proceed.
Discover Lost Verdania
This is where the real fun begins. Follow these steps:
- Learn Elegy of the Deep: Return to Bone Bottom Chapel, and after a few twists and turns, you’ll learn this crucial tune on your Needolin.
- Play the Song: Go back to the Green Prince and play Elegy of the Deep. This unlocks Lost Verdania, where you can explore its rich history and uncover amazing secrets!
Tips and Tricks
- Upgrade Your Gear: Before hitting the bosses, make sure to have your equipment upgraded. This can make a huge difference in your performance.
- Practice Combat Moves: Spend some time perfecting your dodging and attacking moves. It’s essential for tougher battles!
- Explore Side Areas: Don’t rush through! Take the time to explore side quests and areas. You might stumble upon valuable items to assist in your journey.
- Community Guides: Check out YouTube tutorials or Reddit threads for additional strategies. There’s often a community member who has discovered a super useful trick!
With these tips in hand, you’re ready to embark on your adventure through Hollow Knight: Silksong and uncover the mysteries of Verdania. Now, get out there and show those bugs who’s boss!
Game Information Box
- Name: Hollow Knight: Silksong
- Developer: Team Cherry
- Platforms: PC, Nintendo Switch, PlayStation, Xbox
- Retail Price: Estimated $29.99
- Release Date: TBA 2024
- Where to Buy: Steam, Nintendo eShop, PlayStation Store, Microsoft Store
Finding a way to Verdania in Hollow Knight: Silksong is kinda confusing. It’s definitely one of the most complex regions to reach, especially as I’m pretty sure it’s entirely optional. First off, actually visiting it requires you to unlock Act 3, which is a whole elaborate process in itself. You’ll also have to complete some additional unrelated steps before that.
If you hadn’t clocked it, this all involves the Green Prince—a mysterious grasshopper (he might be a cricket…) you can rescue in Sinner’s Road. Visiting Verdania is related to his overall journey. Obviously, this guide will contain some spoilers for the Act 3 main quest (as far as having to progress it to reach Verdania is concerned), so leave now if you’re not there yet. Otherwise, here’s how to unlock Verdania as an area and help the Green Prince.
As mentioned above, you can’t get to Verdania until you’re in Act 3, and even then, you’ll have to jump through some hoops first. I suggest doing these first three stages during Act 2, because I can’t 100% confirm you still can in Act 3.
For this first step, you’ll have to head to Sinner’s Road via Greymoor. The entrance to this area is directly above the Halfway House—you’ll want to climb the big building on the left of Greymoor with the Chapel of the Reaper at the top, and then head right along the upper walkway to unlock the lift back down to the Halfway House. Now, keep climbing and going right and you’ll find Sinner’s Road. Head right through the initial chamber into the main shaft, where you’ll find the Green Prince just up and to your left (though you have to drop down to reach him).
If you don’t have a Simple Key (and have used the one you can buy from Pebb in Bone Bottom), there is another in Sinner’s Road. Simply make your way up the shaft the Green Prince is in (you’ll have to climb the hanging cage room to your right), then head right along the corridor at the top of the shaft, and up the next shaft where there’s a Roachkeeper miniboss you can kill for a key.
Once you’re in Act 2, you can meet the Green Prince in the lower left side of the Choral Chambers, just to the left of the Citadel Spa and down the shaft from the entrance to The Slab. This is a brief encounter, but it’s necessary to get him to move to the next location.
The Cogwork Dancers boss is located at the top of the Choral Chambers and is necessary for you to progress the main quest. Once beaten, head back to the arena and hop up onto the left side entrance to find the Green Prince there examining one of the automatons. Speak to him, and you’ll have done everything you can in Act 2 to progress towards Verdania.
This is where things get a bit more involved. You’ll have to unlock Act 3 to open the way to the regular version of Verdania to the right of Craw Lake in Greymoor (the arena where you fought those annoying birds). This regular version of Verdania doesn’t have much in it save for a mourning Green Prince.
To unlock Lost Verdania (the true version), you’ll have to progress the main quest a bit. Head to Bone Bottom Chapel as directed, go to the Deep Docks and unlock the diving bell (by speaking to Forge Daughter and Ballow and then going through the Simple Key door to find the route), and then head down to The Abyss. Once done there, you’ll come back up, visit Bone Bottom Chapel again, which is where you’ll learn Elegy of the Deep on your Needolin.
Now you’ll want to head back to the Green Prince and play that song on the Needolin where he’s standing. This will let you enter the Green Prince’s memories, unlocking Lost Verdania (the full version of the area map), so you can explore and delve into the region’s past.
Feel free to share your thoughts, tips, or any cheat codes for this game! What tricks have you found useful in your adventures?